Projects
Overview of my research and development projects. See also grants and funding. This page is still under active construction and not complete.
Tutor Kai (Details)
Tutor Kai is designed as an generative artifical intelligent programming tutor I developed as part of my PhD research to give students a way to use GenAI for programming help without simply getting the solution.
KIIZ
Project Page still under construction
Starting in April 2026, the aim of this project is to foster computer science students competencies on how to (not) use Generative AI in software engineering. We will integrate new task formats such as prompt design, debugging, and code reviews into the curriculum to ensure that students not only utilize AI tools for coding but also deeply understand and evaluate their output.
GOALS (Details)
GOALS (Graph Oriented and AI-Based Learning Siegen) is a Learning Management System for the introductory computer science lectures Object-Oriented and Functional Programming (OFP) and Algorithms and Data Structures (AuD).
ADLER
Project Page still under construction
Launched in December 2025, Project ADLER (Adaptive Database Learning Environment with Realtime Feedback) will shift the weekly SQL exercises of the Database Lecture (University of Siegen) to the GOALS Learning Management System to provide immediate, formative feedback and automated assessment.
VRUPI
Since the launch of the VRUPI project in April 2025 I have been acting as an external consultant focused on the integration of Generative AI. We are developing a Virtual Reality environment populated by simulated, GenAI-driven student agents that allows future computer science teachers to practice complex pedagogical scenarios and receive automated feedback in a risk-free setting.
Lecture Linker (Details)
A platform enabling educators to create AI chatbots from lecture recordings. Students can ask questions and receive context-based answers with source references to exact timestamps.
TECY (Details)
Web-based platform for collaborative FPGA programming without physical hardware access. Students can remotely program real FPGAs and receive immediate feedback on code execution.
PACER (Details | Demo | GitLab)
Following the game principle of escape rooms, a point-and-click adventure game was developed in which puzzles require a playful engagement with fundamental computer science topics.
SQheLper (Demo | GitHub)
SQHelper provides a visual, block-based interface to help learners understand, use and learn SQL syntax. This project originated from my bachelor's thesis at the University of Siegen (Computer Science Education)
LAARA (Details)
The LAARA project (Learning, Informing, and Acting Competently with Augmented Reality in Work Processes) was an interdisciplinary research network combining engineering, vocational education, and subject-didactic research. The aim of the research project was to identify parameters that influence learning, information processing, and acting in the workplace within the context of a semi-virtual space.
XteachR (Details)
We designed an interdisciplinary workshop project introducing future teachers to Virtual and Augmented Reality technologies for educational purposes. Students developed didactic concepts using HTC Vive, Microsoft HoloLens, and Google Cardboards.